Jerry B. Jenkins Guest Post — Overcoming Writer’s Block

Today I’m pleased to feature a guest article by Jerry B. Jenkins, author of the Left Behind series. Here is his advice on how to deal with that ancient scourge, Writer’s Block. Be sure to check out his website and follow him on Twitter!

jerry-jenkins-300You well know the frustration.

It comes time to write, and you can’t produce a single word.

Maybe you’ve tried for weeks, months, or even years. But still nothing comes.

You’re suffering the dreaded Writer’s Block while your writing dream, your story, and the message you long to share with the world all collect dust in the attic of your mind.

If you don’t find a cure soon, you’re going to give up—and your story will never reach the masses like you hoped.

Good news! I’ve discovered how to crush Writer’s Block once and for all, and my more than 190 books, 21 of which have been New York Times bestsellers, prove it.

You don’t have to quit, and if you already have, you can change your mind and get back to writing.

So what’s my secret?

I treat Writer’s Block as the myth it is.

“Wait!” you’re saying. “Foul! If it’s a myth why am I suffering from it right now?”

Believe me, I know what you’re going through. I’m not saying I don’t have those days when I roll out of bed feeling I’d rather do anything but put words on the page.

But I know how to get unstuck.

During my career I’ve learned to turn on a faucet of creativity—even when, in fact especially when, I find myself staring at a blank page.

My approach stops Writer’s Block in its tracks, and it can do the same for you.

How can I call Writer’s Block a myth when you and countless others seem plagued by it?

Let’s think this through.

If Writer’s Block were real, why would it affect only writers? Imagine calling your boss and saying, “I can’t come in today. I have worker’s block.”

You’d be laughed off the phone! And you’d likely be told never to come in again.

No other profession accommodates block as an excuse to quit working, so we writers shouldn’t either.

If writing is just a hobby to you, a diversion, something you can take or leave, it shouldn’t surprise you that you find ways to avoid it when it’s hard.

What Is Writer’s Block? Something All Writers Need to Know…

What we call Writer’s Block is really a cover for something much deeper.

Identify that deeper issue and you can overcome Writer’s Block and finally start writing.

Overcoming Writer’s Block: Confronting the 4 Real Causes

Cause #1: Fear

Do you fear you’re not good enough?

That you don’t know enough?

Do you fear the competition? Editors? Writing itself?

You have big dreams and good intentions, but you can’t get past your fear?

Would you believe all of the above describes me too? Yes, even now, every time I begin a new book.

Let’s be honest: Writing a book is hardThe competition is vast and the odds are long.

That kind of fear can paralyze. Maybe it’s what has you stuck.


So how can I suffer from that same fear and yet publish all those titles?

Because I discovered something revolutionary: After failing so many times to overcome fear,  it finally dawned on me—my fear is legitimate.

It’s justified. I ought to be afraid.

So now I embrace that fear! Rather than let it overwhelm and keep me from writing, I acknowledge the truth of what I’m afraid of and let that humble me.

Legitimate fear humbles me. That humility motivates me to work hard. And hard work leads to success.

That’s why fear doesn’t have to be a bad thing.

Better to fear you’re not good enough than to believe you’re great.

Dean Koontz, who has sold more than 450 million books, says:

The best writing is borne of humility. The great stuff comes to life in those agonizing and exhilarating moments when writers become acutely aware of the limitations of their skills, for it is then that they strain the hardest to make use of the imperfect tools with which they must work.

I’ve never been motivated by great amounts of money (not that I have anything against it!), but that quote comes from a man worth $145 million, earned solely from his writing.

How humble would you be if writing had netted you $145 million? Yet, humility is the attitude Dean Koontz takes to the keyboard every day.

If you’re afraid, fear the “limitations of your skills.” Then, “strain the hardest to make use of those imperfect tools with which you must work.”

That’s how to turn fear into humility, humility into motivation, motivation into hard work, and hard work into success.

Fear can be a great motivator.

Cause #2: Procrastination

Everywhere I teach, budding writers admit Procrastination is killing their dream.

When I tell them they’re talking to the king of procrastinators, their looks alone call me a liar.

But it’s true.

Most writers are masters at finding ways to put off writing. I could regale you for half a day with the ridiculous rituals I perform before I can start writing.

But my track record says I must have overcome Procrastination the way I have overcome Writer’s Block, right?

In a way, yes. But I haven’t defeated Procrastination by eliminating it. Rather, I have embraced it, accommodated it.

After years of stressing over Procrastination and even losing sleep over it, I finally concluded it was inevitable.

Regardless my resolve and constant turning over new leaves, it plagued me.


I came to see Procrastination as an asset.

I find that when I do get back to my keyboard after procrastinating, my subconscious has been working on my project. I’m often surprised at what I’m then able to produce.

So if Procrastination is both inevitable and an asset, I must accept it and even schedule it.

That’s right. When I’m scoping out my writing calendar for a new book, I decide on the number of pages I must finish each writing day to make my deadline. Then I actually schedule Procrastination days.

By accommodating Procrastination, I can both indulge in it and make my deadlines.


By managing the number of pages I must finish per day.

If Procrastination steals one of my writing days, I have to adjust the number of pages for each day remaining.

So here’s the key: I never let my pages-per-day figure get out of hand.

It’s one thing to go from 5 or 6 pages a day to 7 or 8. But if I procrastinate to where now I have to finish 20 pages per day to make my deadline, that’s beyond my capacity.

Keep your deadline sacred and your number of pages per day workable, and you can manage Procrastination.

Cause #3: Perfectionism

Many writers struggle with Perfectionism, and while it can be a crippling time thief, it’s also a good trait during certain stages of the writing process.

Not wrestled into its proper place, however, Perfectionism can prove frustrating enough to make us want to quit altogether.

Yes, I’m a perfectionist too. I’m constantly tempted to revise my work until I’m happy with every word.


Separate your writing from your editing.

As I said, Perfectionism can be a good thing—at the right time.

While writing your first draft, take off your Perfectionist cap and turn off your internal editor.

Tell yourself you can return to that mode to your heart’s content while revising, but for now, just get your story or your thoughts down.

I know this is counterintuitive. When you spot an error, you want to fix it. Most of us do.

But start revising while writing and your production slows to a crawl.

You’ll find yourself retooling, editing, and rearranging the same phrases and passages until you’ve lost the momentum you need to get your ideas down.

Force yourself to keep these tasks separate and watch your daily production soar.

Cause #4: Distractions

It’s like clockwork.

Every time you sit down to write, something intrudes on your concentration.

Whether it’s a person, social media, or even a game on your phone, distractions lure you from writing.


How serious is your writing dream? If it remains your priority, It’s time to take a stand.

Establish these two ground rules to safeguard your work time:

  1. Set a strict writing schedule.

Tell anyone who needs to know that aside from an emergency, you’re not available. That should eliminate friends and loved ones assuming “you’re not doing anything right now, so…”

It’s crucial you learn to say No. During your writing hours, you’re working.

  1. Turn off all other media.

That means radio, TV, email, or social media.

When we feel stuck, our inclination is to break from the work and find something fun to occupy our minds.

That’s why Facebook, online shopping, and clickbait stories and pictures can keep us from writing.

When we should be bearing down and concentrating on solutions, we’re following links from the “10 Ugliest Actors of All Time” to “15 Sea Creatures So Ugly You Won’t Believe They Exist.”

Before you know it, your time has evaporated and you’ve accomplished nothing.

A Writer’s Block App I Recommend

To stay focused on writing, use a distraction-blocking app called Freedom. (This is an affiliate link, so I earn a small commission at no cost to you.)

Freedom allows you to schedule your writing time and blocks social media, browsing, and notifications on your devices till you’re done.

You set the parameters and can override it for emergencies, but it’s a powerful tool.

Writer’s Block Quotes from Bestselling Authors

“Amateurs sit and wait for inspiration; the rest of us get up and go to work.” — Stephen King

“My cure for writer’s block? The necessity of earning a living.” — James Ellroy

“Writer’s block is just another name for fear.” — Jacob Nordby

“I don’t believe in writer’s block. Just pick up a pen and physically write.” — Natalie Goldberg

“If I waited till I felt like writing, I’d never write at all.” — Anne Tyler

“If you tell yourself you are going to be at your desk tomorrow, you are by that declaration asking your unconscious to prepare the material. ‘Count on me,’ you are saying: ‘I will be there to write.’” — Norman Mailer in The Spooky Art: Some Thoughts on Writing

“The secret to getting started is breaking your complex overwhelming tasks into small manageable tasks, and then starting on the first one.” — Mark Twain

You Can Defeat Writer’s Block

  • Stand up to it the way you would a bully
  • See it for the myth it is
  • Turn your fear into humility and humility into hard work

That’s how to defeat Writer’s Block once and for all.

Have other questions about Writer’s Block? Ask me in the Comments.

This post was originally posted on as How to Overcome Writer’s Block Once and for All.

Be sure to check out Jerry B. Jenkins’ book, Left Behind!

Left_BehindAn airborne Boeing 747 is headed to London when, without any warning, passengers mysteriously disappear from their seats. Terror and chaos slowly spread not only through the plane but also worldwide as unusual events continue to unfold. For those who have been left behind, the apocalypse has just begun…

Connect with Jerry B. Jenkins:




Posted in Guest post, Writing Tips | Tagged , , , | Leave a comment

How to Market Your Book Without Spending a Fortune

This week I want to welcome another guest to the blog. Jared Barlament, who is debuting his novel, The Plight of a People. , took some time to write about his marketing strategies and I’m excited to share that with all authors in the crowd looking for additional tips to kick off a strong book launch—in an affordable manner!

plight authorMy name is Jared Barlament, and I’m a self-published author of a literary fantasy epic entitled The Plight of a People. I am a student living in the United States, and have been writing all my life. In addition to writing, I enjoy the great outdoors, learning about the world around me, playing soccer and both playing and writing music, all within the confines of the rural Midwest.

I have endeavored to publish for years, and now that I have finally reached that point, I’ve found that much of the advice I received online along the way has been detrimental and dangerous to a mind willing to spend some money. The internet is home to hordes of information that can be posted by anyone with access, and so to believe all it has to say at face value obviously isn’t advisable. Not all the advice one can receive about marketing their book could be considered solid advice whatsoever. The main problem to be found in the countless articles about book marketing is they almost all tell authors to spend far more money than is really necessary.

“…much of the advice I received online along the way has been detrimental and dangerous to a mind willing to spend some money.”

It is most certainly possible, no matter what a hundred other articles may say, to successfully self-publish a book without having to spend a penny on anything other than copyright. It is always advisable to copyright one’s work, no matter how well one expects it to do. However, while for some it may also be advisable to hire editors, marketers, and others, for most of us it simply does not pay off. All those things can be done by the author themselves, with any help they receive from others being completely voluntary. To hire someone to create a cover for you is definitely something that self-published authors should also consider, but not before considering other options that may be far more inexpensive and yield just as good of results. I, for example, outsourced it to my girlfriend who just happens to be quite good at this sort of thing, and she’s done a marvelous job of bringing my vision of the cover to life.

“The only ones who truly don’t have the time to market their books are those who are unwilling to make time.”

While not everyone knows people who can provide services such as these to them for free or ridiculously cheap, there is still a plethora of ways they can lower the costs of marketing. Companies who offer massive marketing plans that seem to offer every service under the sun should be avoided, as they are guaranteed to present all these tantalizing offers at the highest of prices. You could spend hundreds of dollars trusting other people to market your book for you, or you could do it yourself at the cost of a bit of your time. Of course, time is not something everyone claims to have, but to those who don’t think they have enough time to market, just know that you do. There are a million little things we all do that can be cut out of our days to make time for something of as great importance as this. The smallest of sacrifices can lead to the most numerous of opportunities throughout the day for marketing. The only ones who truly don’t have the time to market their books are those who are unwilling to make time.

It may seem a daunting task for some to do the whole process themselves. To hand off all the work to a company may just seem simpler and so much less stressful. And, for the richer of writers, this may very well be a better option than laboring through the vast and chaotic labyrinth that is marketing. However, some writers haven’t the option to do this, and for others it would present a risk that is far too great to take. Thus, for some people, it is best to do it all themselves.

“Success will come to those who put forth the necessary effort to succeed and have created a product people desire.”

There are thousands of different ways to go about it. Some may prefer doing it all online, where they could set up a website, blog, social media accounts and join forums to promote their book. Others may prefer a less internet-oriented campaign, and so could instead look at posting ads in local newspapers, talking to people and groups about their book in person or contacting their local library for a possible promotion.

However one decides to promote their works to the world, they don’t have to rely on expensive offers and programs to succeed. Success will come to those who put forth the necessary effort to succeed and have created a product people desire. Thus, no matter how much the marketing process may daunt you, rest assured knowing that the only investment you really need is the investment of time.

plightjpgMy debut novel, The Plight of a People, is now available on Amazon Kindle!

If enough readers request it, it will also be made available for paperback in the future.

The Plight of a People is an epic of one people’s continued journey to survive in an ancient world lush with catastrophe. It is split into three individual stories, each separated by countless generations and connected by the culture, struggles and themes they all share.

In Part I, the story follows disgraced military officer Solinus as he attempts to once again be the man he once was and single-handedly defend his people from annihilation from a hostile group of religious zealots. Nearly 300 years later, Part II follows Emperor Aethon as his struggle to maintain power unleashes a maelstrom of tragedy upon him and his empire. Lastly, Part III occurs over a century afterwards, when King Eulasus begins a war of liberty to save his kingdom from the wrongs brought down upon it by a brutal regime.

Each part is intertwined with the others to craft one story about not just the struggles of the individual, but also the people’s struggle and the relationship between the ruler and the ruled. Vast cycles of oppression and the constant presence of great omnipotent gods look over the many eons of war that rule this ancient world. All this bloodshed occurs over a backdrop of barely explored lands full of mystic creatures and powerful deities. The continual exploration of this world and the gradual advancement of humanity within it serve as merely the first of challenges for the people living in a delicate world order just waiting to implode all around them.

Contact Jared:




Posted in Guest post | Tagged , , , | 1 Comment

Don’t Let World-Building Get in the Way of Story-Building

Happy almost-November!

Today I’d like to share more on world-building by means of a guest post from an author I recently connected with—TCC Edwards. You can check out his book, Far Flung, which is has been picked by an Inkshares syndicates and is still funding, at nearly 1/4 of the way to meeting the Quill publication milestone.

TCCHow many lists of world-building tips, hints, questions, and resources have you seen on the internet? They’re a bit intimidating, aren’t they? Especially when they’re as exhaustive as the queen of all world-building lists by author Patricia C. Wrede, with questions about politics, science, religion, and many more aspects of your fictional world.

You could spend a lot of time building your world with a list like this, but without proper attention to the story and characters, readers aren’t likely to appreciate the effort. If you are writing a multi-novel epic, sure, you might sketch out answers to some or even all questions in one of these lists, but don’t put aside your first draft to answer them all!

When you start a fantasy, sci-fi, or any story, you should focus on carrying the main characters through their journey, with challenges to overcome and a goal that they achieve or fail to achieve by the end. World-building provides the set pieces and props these actors need to get there. For example, in my current sci-fi story, I have several main characters I focus on as they travel through space to find a new home. Obviously, they need a spaceship to do this! Not only do I need a good ship, I need technology and amenities to make it usable and livable. The characters need quarters to live in, fancy tablets and holographic displays for work and play, and a cafeteria for their meals. These places become defined as characters interact and experience conflict within them. The technology and the locations around the ship are like coloring pages where I fill in the details as needed. All these needs came from one place – the author’s need for a (literal) vehicle for the story.

For a fantasy setting, perhaps a similar approach can work. A traditional medieval fantasy has stone alleyways, alcoves in castles, hidden dungeons, and other locations that fit within the landscape to serve as meeting points and arenas for conflict. An urban fantasy might have a run-down bookstore in the oldest part of the city, where elves and faeries can conduct business away from human eyes. As characters meet and have conflicts within the space, the reader learns bits about how and why the true nature of the bookstore is hidden from the “real world”. Like the engine room in my sci-fi example, the bookstore has a function within the story world, though with the bookstore the ‘real’ function is hidden at first. The story explains and justifies the bookstore as the characters meet up and use props appropriate to the setting. Instead of computers and entertainment devices, a fantasy world might have magic wands, scrying glasses, magic mirrors, and other items that characters use, but the basic idea is the same – each item fills a need. The writer shows the functions of each item and space within the story as the characters need and use them.

As an author develops settings and items for a story, they might end up with only slightly more backstory in their head than what is presented in the narrative. In my case,  know only what I need to show in the story. I have the characters use the pieces of world-building to move along to the next part of the story, and not much more. Maybe alarm bells are going off for you now. If my world details are only what I need at the time, doesn’t that mean there will be issues with continuity and believability?

My advice—write the darned first draft before you get bogged down! Yes, there will be issues. You might write about an incredible summoning spell that could have solved the entire plot had the great wizard only cast it earlier. You might have easily-cast spells that perform too many functions, and you begin to wonder why sorcerers even get out of bed in the morning if their magic can do everything for them. Sci-fi writers might rely on the ship’s computer too often, and by the end it has translated an alien language, diagnosed and repaired complex problems with the ship’s engine, and solved pretty much every problem the characters have thrown at it. These crutches for writing develop as set pieces become too reliable or are capable of performing too many functions.

That’s what the second draft is for! And the third. And the rest of the story-development process. Revision is where you look back at the set-pieces, tools, and spaces within the world to see which functions they perform. You might have a meeting take place in a secret alcove in the castle, but you could also show the reader why that alcove is secret. Maybe it’s in a part of the castle that was intended to have more people around, but that section has been abandoned—a single line of dialogue could reveal why. That way, your castle doesn’t have a secret meeting place just to satisfy the story or genre tropes—it belongs in the world of the story just as much as it does in the story itself.

For the first draft, however, your priority as the author is to get the story to work. You’ll probably answer a few world-building questions, and with practice, you’ll likely find that some world-building details enter into your narrative without your conscious effort. Just don’t think that you have to know every detail of your world before you write the story. Some authors work that way, but most just hammer out the first draft with lots of ugly inconsistencies in the world and details that fall apart under scrutiny. But that first draft gets done and provides the framework for more details, more set-pieces, and opportunities to teach the reader as both the writer and the characters use and explore the fictional world.

About Far Flung:

jukepopBillions of light-years from Earth, in the vast cosmic wasteland of space, the stage is set for a dangerous odyssey of discovery and adventure.

William Flynn is just a rookie reporter when he boards a transport flight to the first colony outside of Earth’s solar system. Eager to start a new life with his girlfriend Darya upon arrival, Flynn’s plans – and those of the crew – are thrown into chaos when their ship is hurled across the universe and left stranded in the cosmic ocean. 

Left alone in a strange, new galaxy, and with only their wits about them, Flynn and the crew must journey through a galaxy of hostile aliens, an intergalactic war, and countless hurdles in a desperate bid to survive and recolonize, all while seeking out a way to reunite with the human race. 

With a ragtag team of engineers, navigators, and inexperienced personnel at the helm, their quest will test their resolve and forge true strength as they struggle to survive in a cold and unforgiving universe.

If you like what you read, be sure to check out Far Flung on Inkshares and pre-order a copy. As many of you may remember from my time with Blood Dawn, Inkshares decides on books to publish based on how many pre-orders they generate.

If Far Flung can reach 250 pre-orders, it will be published under the Quill imprint. If it can reach 750 pre-orders, it will be published as a full Inkshares production, with bookstore distribution.

Connect with TCC:

His website –

Inkshares –

Twitter –


Posted in Guest post, World Builders | Tagged , , , , , , | 3 Comments

The Fractal Method of Drafting A Book

As a writer, do you struggle with finding a way to go from start to finish in a novel?

Are you drawn to outlining but find most outlining methods too much of a cookie-cutter model?

Today, I’m going to share the method I use when I start a novel. I’ve called it the Fractal Method of Drafting because, as you’ll see, it proceeds much like a fractal.

Step 1: Start with a premise

The first step for me is always trying to come up with a sentence that tells me what the story is going to be about. This doesn’t have to be an exciting sentence. All it has to do is tell me three things:

1) Who the main character (protagonist) is

2) A bit about the setting

3) The main conflict and what comes of it

This is step 1, so it doesn’t have to be perfect. This also isn’t a “log-line” or “elevator pitch”. In other words, you don’t have to come up with something that would sell your book to an agent. Later on, you might get a better idea of how to make your novel sound exciting. For now, you just need a starting point.

Here’s an example:

A rural Manitoba boy will have to stop his new best friend when he learns that his friend extends his life by reading and capturing the souls of other children.

You’ll notice one important thing about this sentence: it is end-oriented. That is to say, it tells us where the story is going to end up. This is very important for this first step, as it will allow every other step to work.

Step 2: Expand your premise into a paragraph

Now you want to expand your sentence into a paragraph. You’ll do this by taking what’s there, breaking it into three parts, and zooming in to find more detail, much like in a fractal.

Here are the three questions to help you break your sentence up:

1) How did your protagonist get in this situation?

2) Who is the antagonist and what does he/she want?

3) How will your main character struggle and what is the result?

At this point, it will help if you make two cards. One for your protagonist, and one for your antagonist. On each card, be sure to explore the following:

1) What he/she wants more than anything

2) What’s stopping him/her from obtaining that

3) What he/she will do to get it

Don’t get carried away with hair color or mannerisms or occupation; simplicity is key. But keep this card as it will later serve as the place where you can develop these two characters. For now, stick to only these three things.

It might help to explore your characters before writing the paragraph. Or, you might try the two together. In fact, you’ll probably find that one will inform the other. You might write your character cards then realize more about the paragraph, and vice versa.

Don’t be afraid to rewrite your paragraph as you get to know more about the main protagonist/antagonist. Your goal in this step is to emerge with a strong paragraph that conveys how your novel is going to play out.

Following our above example:

Protagonist: Ronald Hall

Wants more than anything: to be able to escape to books instead of having to make friends in the small town where his family has just moved

What’s stopping him: his parents insist he make friends instead of reading, but he’s an introvert and gets made fun of by other kids because he’s geeky and awkward

What he’ll do to get it: he’ll befriend the stranger who he discovers living in the basement and keep the friendship secret from everyone so that no one will take it away, and trick his parents by having them believe he’s really out for the day when in fact he’s immersed in stories

Antagonist: Lucius Veritas

Wants more than anything: to live forever and read every book ever written

What’s stopping him: he’s mortal and is a very slow reader

What he’ll do to get it: he learned a way to split his soul from a Hashashin mystic secret society when he lived in Jerusalem in the 900’s, an act which requires absorbing one soul into his grimoire every 60 years

The paragraph

Ronald Hall has moved to Steinback, Manitoba, and he hates it. He has no friends and though he had few friends in Vancouver, at least in the big city he could spend his days in the libraries reading books. Now, his parents are insisting he make friends, but he doesn’t know how. To hide from his parents, he stays in the basement, which has several secret tunnels (his dad said it was for his “secret underground pot crops”). Because of this, he meets Lucius, a man who looks in his mid-30s and who knows a great deal about books. They become fast friends, but Ron has to keep the friendship secret because his parents also have taught him not to speak to strangers. No doubt, if dad finds out, that will be the end of Lucius. But soon Ron learns troubling things about Lucius, hinted at when the man tells him about tales from the medieval times as though he lived through them. Soon he finds out that not only is it true that Lucius is far older than 30 years, but that he might be after Ron’s soul to keep him alive. Ron decides to finally tell his parents, but Lucius won’t let that happen. He binds Ron in the cave where he lives and the only way out now is for Ron to discover the secrets within Lucius’ grimoire. Maybe that secret will tell him how his magic works, and there might be a way he can use it against him.

It’s very important to know that this paragraph is a sketch. You will be refining and changing its details in the next step. You don’t have to have everything figured out, but you should at the least try to expand around the 3 parts of the sentence from step 1 so that we understand how the protagonist and antagonist end up in the final situation toward which the novel will build.

Step 3: Expand your paragraph into a 3-part sketch

Your paragraph should already feel like it’s ready to take off. This step lets you indulge a little by take it to that next level.

Your task now is to break the paragraph into its natural 3 parts:

1) Beginning

2) Middle

3) End

Focus especially on the end. In fact, work on the end first. Why? Because this is where the sentence came from. This is also where the story lives. A story is not about how it starts, but rather about something important that happens to your protagonist. Your beginning and middle follow how your protagonist gets to that point.

To help, as with the previous step, you might want to start making cards for secondary characters and key settings.

For secondary characters, focus only on the ones who are most relevant to the story. For example, in Ron’s story, a relevant secondary character at this step might be his father, since he’s an alternate opposing force in Ron’s life. A good guideline is to stick to secondary characters who you allude to in the paragraph in step 2. You might also add some for secondary characters who appear as you’re working through the 3-part sketch.

As with the main characters, stick to the essentials:

1) What does he/she want?

2) What’s in his/her way?

3) What does he/she do to get it?

For settings, focus only on the ones that appear in your paragraph, or that emerge in your 3-part sketch. For example, the chamber in Ron’s basement where Lucius is staying seems pretty important. I’d want to know more about what he’s hiding here, how long he’s been there, and more about its secrets.

You can be free with your setting card. Think of it as a sketching tool and later reference to help you explore the stories the settings themselves might tell you. One thing I often do is sketch the setting and try to visualize what’s in it. This lets me get a sense of items in the world that might exist there, which can be useful for further expansion in the next steps.

As with step 2, let the process of exploring cards and the 3-part sketch inform one another. Continue to revise until you’re satisfied.

Your 3-part sketch will be about 1-2 pages long, the length of a synopsis. It will be in paragraphs, probably a few paragraphs for beginning, middle, and end. The sentences might be less polished or read like notes, and that’s fine.

Try not to fill in everything that happens in your story beat by beat. Only focus on expanding from the existing paragraph from step 2. Expand a little, like you’re peeking around the corners and writing down what you see there.

Step 4: Expand your 3-part sketch into a 7-part sketch

Your 3-part sketch should now show you the framework of a pretty cohesive story, but it might still feel like big pieces are missing. In fact, pieces should be missing if you follow the advice I gave above. In expanding, you’re not linearly mapping out your story, front to back. Rather, you’re expanding from the critical parts of story to get a better sense of how, on a deeper level now, it will begin, it will progress, and it will end.

Now we’re going to push that a bit further.

1) Take your beginning and start thinking about:

  1. a) How are we going to first meet your protagonist and get invested in his/her situation? (Example: Ron escaping to his basement after pretending to go out looking for friends, exploring the tunnels and being intrigued by them.)
  2. b) What event is going to kick everything in motion? (Example: Ron meets Lucius and Lucius tells him to keep his existence secret)

2) Take your middle and think about:

  1. a) How does your antagonist complicate the problem? (Example: Lucius is nearing the end of his 60 years where he needs another soul, so he is now set on capturing Ron)
  2. b) How does your protagonist respond to this complication? (Example: Ron wants to make a friend and doesn’t see what Lucius is trying to actually do)
  3. c) How does the complication in a) and the responses in b) lead eventually to the end of the novel? (Example: Ron is bound in Lucius’ cave where he has access only to Lucius’ book)

3) Take your end and think about:

  1. a) How does everything come to a head for the protagonist and antagonist? (Example: Ron discovers Lucius’ secret weakness and uses it against him)
  2. b) How does everything resolve and what end state is the protagonist and antagonist left in? (Example: Ron will actually spare Lucius by becoming his first real friend, helping him die in peace after he lets Ron go)

For each point, you’ll write a bit more in-depth than you did in the previous step. The result should be something that shapes up to about 3-5 pages.

This might sound like filling in an outline, but I’ll tell you why it’s not the same. It has to do with what I mentioned at the end of last step. You’re not filling in every single thing that will happen in your story. You’re only peeking around the corners from your 3-part sketch. As you do this, using the 7 questions above to help, you’ll fill in more. The story that comes together then is disproportionate to the actual story that will become your draft, and that’s okay. Your goal here, as everywhere else so far, is to connect to the core aspects of the story’s conflict that you pinned down in step 1, centering around protagonist and antagonist.

Now, as with the previous steps, you’ll want to use your cards to help expand. This step is one where you’ll likely revise a lot to fill it in.

In the examples above, you’ll notice I left the points bare. In fact, 3a) is pretty weak. What does it even mean to “discover Lucius’ secret weakness?” I’m going to use this to illustrate how cards work hand-in-hand with the 7-part sketch.

Take your card for your protagonist and antagonist that you created in step 2 and work more on it. Develop it as you go, but pry a bit further to see if it reveals more to you at this stage.

Likewise, you might push your secondary characters further for secrets that help you clarify the 7 parts better. More importantly, now is the time to dig for another secondary character and see how that character adds to the story.

Coming back to the problem above, I need to figure out what Lucius’ secret is. That might lurk somewhere in a secret from an already existing character. Or it might come from introducing a new one. For example, Lucius, I decide, has a sister. She was the first person he bound to his book, and he kept a lock of her hair. As soon as it’s burned, his spells break. When I make up her secondary character card and explore her motivations, I realize that when she was first bound and realized what was happening to her, she wrote about this secret using a cipher so that Lucius wouldn’t read it and destroy it. To date, no one Lucius has taken captive has been smart enough to discover how to read the cipher (even Lucius doesn’t know about it), but somehow Ron is going to figure it out because he loves secret codes.

If that sounds like a lot of by-the-pants invention, it is. And this is exactly what happens here by exploring new characters as a way of trying to push deeper into the 7 parts at this step. But as you can see, this exploration now allowed me to discover something important about Ron, that he loves secrert codes, and I can work that into his character sheet and refer to it when I start actually drafting.

Do this with settings (old, and new) as well, and now at this stage you can start creating world cards.

World cards are simply cards that capture some aspect of your story world. For example, I’ve discovered that Lucius’ spell to keep his life going originates with a secret mystic society from Jerusalem in the 900s. That would get a world card that I’d label with the society name (or simply call “mystic Hashashin society”). Exploring that card will give me some answers, particularly about Lucius’ spell and how it works and some properties that might come in handy for the problem Ron has to solve.

World cards can cover items, religions, languages, societies/organizations, families, you name it. The idea is this is distinct from settings in that whereas settings are specific places that relate to your story, the world is the next level of abstraction (or expansion, in fractal lingo) outward from character and setting, the collection of elements that cohesively define the world in which they exist.

Step 5: Expand your 7-part sketch into frames

Your 7-part sketch now should be pretty cohesive. You’ll have cards for your protagonist, antagonist, most important secondary characters, most important settings, and important parts of your world like societies, cultures, organizations, religions, etc.

Where do you go next?

Not to drafting. Nor to scene sketching. This step is one step between, and here’s how it works.

At this point in development, no doubt you’re picturing parts of your story. In fact, you probably want to jump in and write those parts right now.

These are your frames. They are units of story that live in your head already and just need to get down on the page. Sketched out and put in order on the wall, they would become the frames of a storyboard by which you’d be able to walk something through a loose mock-up of your story.

For example, as I made up this example with Ron and Lucius, I can already see the scene where Ron explores his basement for the first time, the scene where Ron and Lucius first meet, and the moment when Ron spares Lucius as an act of mercy in the end.

At this point, you want to make a card for each of these and put them in order. Again, you’re not going through your story and filling in everything that happens. You’re capturing each idea for your story as it comes to you, then putting it in order. After you’ve emptied your mind of everything obvious, spend time peeking around the corners of every part of your 7-part sketch and look for more frames that come to you.

For each frame, there’s no hard fast rule what you have to write down. Just write down a sketch of what you see happening. Don’t overload it. Stick to essentials, remembering that you’ll come back to this for further development.

Spend lots of time with this. At this point, you can really push hard to complete your secondary character cast. You might also start to develop a tertiary character cast too. These are characters who might part of a given frame. They don’t get a complete card, but you might list them out so that you can make the frames in which they appear more complete.

You can develop more settings (even if you don’t use them). Spend time with each setting not just peeking around the corners for more frames of your story, but around the corners of what else that setting might reveal that will develop your story. Get especially in touch with what the setting looks like, what secrets it might have, what kind of history it has, and what items might be there and what you might see happening there while your story is progressing.

You can explore more of the world. Start organizing these into categories as they come together for easy access later. You can do this by thinking about what each element of the world is. Languages for example would go together, as would societies, as would families. You can expand the fractal another level here too by peeking around the corners of the categories themselves: as societies group together, what other societies are there in the world that might inform you more about your story?

Only one word of advice to make sure this stays on track: stick to your 7-part sketch from step 4. Use it as a reference. Remember, this is a fractal expansion, and this is the next step. It should emanate from that step. Try to peek behind as many corners as you can and everywhere you can, keeping in mind your central aim: to capture another frame of your story.

It will feel like you could keep going with some of the secondary tools like character, setting, and world cards. If you do, stop. You can (and will) always be able to come back and expand these fractals further, but it’s best to let them expand in proportion to the development of your story.

Step 6: Expand your collection of frames into a scene map

I want to say this step is optional, but that depends on what you prefer when writing. However, I do want to emphasize that this step is not the creation of a solid blueprint which you must follow when you draft. Rather, it’s one last deep glimpse into the story you’re going to write, as deep as you can go before actually writing draft prose.

Your frames, character cards, settings cards, and world cards are all going to tell you a whole lot at this point. In fact, it’s enough for you to write a draft that will be amazingly cohesive.

But you might want to dig into more cause-and-effect logic beforehand to make sure you don’t write yourself into a corner. After all, I’m really excited about Ron breaking the secret code and discovering Lucius’ sister’s locket, but how exactly is that going to work? Where would Lucius keep the locket, especially knowing it’s his weakness? How would Lucius not know how to break the cipher, given that he’s read almost every book ever written?

So in this stage, the idea is to actually start mapping out scenes based on the frames. If you want to refer to the storyboard metaphor from last step, this would be a more detailed version, more like the prototype made for a game before coding begins.

You might render dialogues in point form, or block out what will happen in individual scenes in the order you see. What you’re doing here is grouping your frames together by trying to imagine how everything will fit into complete scenes. You’re peeking around the corners from there to see what cause-and-effect trajectories might exist between these various frames. Some frames will be multiple parts of a scene, or might define one moment in a scene, and some scenes will be wholly invented based on your explorations in this step.

Just remember, above all, you’re not trying to fill this in linearly to get a blow-by-blow. The danger if you do that is you may end up with lots of unnecessary filler. Instead, as with each step, expand from the frames using questions to dig deeper so that what you’ll have is an exhaustive scene map to follow in the next step.

For instance, the three questions I asked about Lucius’ secret are worth fleshing out more scene material because they emanate from a core piece of the 7-part sketch. I might decide that we need to find out somewhere that Lucius has never read the letter with the cipher because it’s still sealed with wax and his guilty conscience has endowed him with a strange sentimentalism. I’d develop his character card, then in turn I’d think of a scene where that might go.

Step 7: Expand your scene map into a draft

Once you have your scene map complete, it’s time to start drafting. This is where you’ll likely want to start at the beginning. I know of writers who do not write books in the order a reader encounters them, but they are the exception. Narratively, it’s important to experience your story in the same order a reader will encounter it.

Approach this step just like the previous steps. Use your scene map, character cards, setting cards, and world cards to ground you as you expand. As you write your story, rather than thinking about what words to put on the page, instead try to think of how you’d expand what you see on the scene map into prose. Once more, you’re peeking around the corners, but this time it’s to help you see what will flow in the prose you’re writing.

Develop your cards (and scene map) as you go. Let the two components inform one another, just as they did in the previous steps.

This by no means suggests your draft will be perfect, only that you’ll have a helpful process by which to write a story that began, and evolved, as something grounded in the core struggle of the protagonist and antagonist. It will help you draft material that’s relevant and emergent from this, since every deeper structure of story originated from a previous fundamental structure.

Exactly like a fractal.

Steps 8+: Revision

You can imagine all subsequent drafts as step 8, step 9, and so on. In each step, treat your previous draft and the character, setting, and world cards that developed and evolved through the process as reference. Peek around the corners into a story that’s even more complete as you write a new draft.

Linearity is important in each step. To do this, spent a lot of time with the draft in the previous step going over and marking it up with “hit points”. These are comments you might make in the margins that tell you what needs to change. You can also explore your character, setting, and scene cards to help you see more that will help you make the best “hit points” for the next draft.

As you work on the next draft, proceed to rewrite it everywhere your hit points tell you to. These spots contain instructions on how to make the story truer. Go to town and rewrite completely in these spots, following your instructions in the hit points. I like to use a colored font to mark each draft so I can keep track over time what changed from the first draft.

As in a fractal, the steps expand infinitely inward, and hence with writing a book, you could redraft and redraft endlessly, only getting closer and closer to the heart of making your story better. However, eventually a given publisher prints your book and tells you you’re not allowed to improve it anymore, so that’s where you stop.

Then, you move on and write another, starting again at step 1.

Step 0: Extending to a series

Now, here’s where I might blow your mind. This process can be extended upward. By that I mean everything we’ve been doing from steps 1-7+ can itself be seen as steps emerging from a more fundamental “step 0” of a larger process. This is another property of fractals.

What the heck to I mean? I’m talking about a series. Yes, if you want to plan a whole series, then rewind to step 0.

Take everything you developed in steps 1-7+, and start to think of a more all-encompassing statement that covers:

1) What kind of adventures your character will have

2) What settings these will cover

3) How your character will struggle and grow throughout

This then becomes a new starting point. From this question branches the fractal structure of steps 1-7+ for each book in the series. This of course will evolve as you write your first book, but it’s a handy reference for you to think about the larger series arc of several books as you go through this method so you can appreciate how the fundamental conflict is developed in each book.

Posted in John's blog, Writing Tips | Tagged , , , , , , , , , , | Leave a comment

Awesome Writers Spreadsheet — an alternative to NaNoWriMo for writers of all stripes

Imagine you could be involved in NaNoWriMo every month, without having to worry about writing 1,666 words of your novel’s first draft every day. What if instead, you could write whatever you were able, on whatever project is important to you at the time, and get the added boost from a community of writers who are doing the same?

Perhaps a writing day might look like:

  • 1,543 words of your first draft
  • 678 new words on your second draft, and 5600 words reviewed/polished
  • 9800 words polished in your fourth draft, 123 new words written
  • 5 20-minute sprints focused on various levels of writing, 340 tracked new words written, approximately 3000 words reviewed
  • 1275 words of first draft of novel A, 4500 words revised of novel B, 3×20-minute sprints pre-planning work on novel C

Depending on where you’re at in your process, and what kind of writer you are, you might fit into any one of those categories.

What if you could track that in a simple way, and join a club of writers who were doing the same so as to feel the same push and group accountability as NaNoWriMo, without the pressure of having to finish a novel in a month?

This problem is what led me to create the Awesome Writer Spreadsheet, which launched this month. Simply put, the Awesome Writer Spreadsheet allows you to track:

  1. Your new words written (“word count” in NaNoWriMo lingo)
  2. Your words edited (rounded to the nearest 100)
  3. Your time intervals (measured in 20-minute sprints)

It also rewards you for writing every day, and if you need to take a day off (or two), you also get residual rewards for your total days in (consistency over time). The formulas in the spreadsheet compute a “word score” which is a relative word count which assigns a weight to your writing time in on a given day. The more your write (on that day, and over time), the bigger your score.

I’ll talk about each part of the sheet in turn.

1. New words written

One challenge I’ve heard voiced from writers who have gone through NaNoWriMo is the pressure to just get words down and not think about them. While there’s value to pushing the words out, there’s also a lot to be missed by not allowing yourself to rewrite.

Most writers rewrite sentences as they go. The result is, after about an hour of writing, they might have 300-400 words to account for their progress. This is not tinkering. This is discovering. So, while you must write forward, sometimes to understand how to write past a wall, you must go back to where the writing went off track and discover just what you were trying to do. All in all, it’s a balance, which means thinking differently about “new words written”.


For the Awesome Writer Spreadsheet, you can keep track of the total new words you’ve written in a day by keeping a tally as you go. It’s not about the word count in your document but about the word count you’ve been keeping track of. I personally find doing this every time I have a creative burst and stop to think gives me an added boost because it’s a measure of my progress. (I simply highlight the text and copy it into where the word count is automatically tracked on the right.)

2. Words edited

The needs of a given writing day might vary depending on where you are in your project. If you were doing NaNoWriMo and the novel you’re having published next year suddenly arrives from the first editor guess what? Bye-bye novel project, editing mayhem has begun.

The beauty of the Awesome Writer Spreadsheet is it allows you to keep track of the words you’ve edited so that, regardless of where your focus has had to shift, you have a sense of forward progress every day. Whether you’ve decided that in order to best ground yourself in where chapter 22 is going, you need to spend time reading over chapter 21 and a part of chapter 18 where the events you’re building on took root, or if you’ve had to start multitasking by dealing with edits and cutting back daily progress on your new novel, this feature is handy.

Because the amount you can go over previous words written and read/analyze much quicker than writing new ones, the “word score” for this one is set at 1/10. So, for example, if you read over chapter 22 and it’s 4500 words long, then you’d get 450 word added to your word score. If you managed to write 750 words of your WIP, you’d get 1200 words total in your word score for the day from these two contributions alone.

(You round your words edited to the nearest 100 to avoid decimal word counts.)

3. Time intervals

During NaNoWriMo, many writers motivate each other by going on “20-minute sprints”. I love these because everyone in a given group can coordinate and say “timer on” then they all vanish into their projects, coming back when the timer goes off. Rather than working for 2 solid hours, these sprints allow you to make solid progress in smaller units.

You might prefer working for a long block of time, but even so the point is sometimes focusing on time put in is a better way to measure your productivity. What if you’ve spent a good deal of time on a given day involved in analysis or problem solving while at a critical spot in your manuscript? The timer is on and you’re writing and you are making sure Facebook and other distractions are closed, but you haven’t made progress in terms of new words or going over edits, but you have made progress that just doesn’t compute to a simple word count.

The Awesome Writer Spreadsheet lets you put in your total time in (in 20-minute units, rounded to the nearest unit), and you receive a bonus accordingly.

This is probably the most complicated part of the sheet. But don’t worry! This is the part of the sheet you won’t even see happening because I did all the hard work in the background using the script editor, so all the mathematics and programming happens in a flash. You just have to put your time interval in, along with your words written and words editing, and presto, a word bonus appears and gets added to your word score.

Though I won’t go into the nitty gritty, I will give you a rough idea of what this computation does:

  • Analyzes your total new words written and total words edited and measures them against your target word goal
  • Compares total new words and total words edited to time interval and assigns a weight to the time based on how much you exceeded your target
  • Assigns extra bonus based on the value of your streak
  • Assigns extra bonus (but less than with streak) based on overall consistency of writing over time
  • Gives you more bonus if you’ve written less new words and revised less new words, since it robustly assumes this means more of your focused time was spent on analysis

A few more awesome things about this spreadsheet

To use this spreadsheet, you only need to enter your new words written, total words edited, and number of 20-minute time intervals in a given day. You get a word score (and therefore you continue your day streak and add to your consistency score) even if you wrote for 20 minutes and managed 15 words. In other words, the goal of this sheet is to encourage you to put in the time more consistently and build a consistent habit, not to push for an artificial word count that can lead to strain in your personal life.

You can also set your target word score based on what you think is reasonable. If coming out with a word score of 500 words every day is meaningful then you set that. This way, you’re not comparing your score to everyone else’s and feeling like you’re not measuring up.

The spreadsheet also computes a suggested word score target for you based on how you actually do. So if you set your word score target to 500 words but daily your output is close to 700, you can adjust it based on this number.

The spreadsheet also is a great way to network with other writers. We put our social media and website information in our rows and you can feel free to connect with those whose progress you see every day you go in.

The best part: I’ll be managing all of this so you just need to show up and add your word count and I (and the formulas chugging in the background) will do the rest.

Do you want to get in on the Awesome Writer Spreadsheet? Let me know by email — —  and I’ll help get you set up to join.

You can also join us on Twitter at #AwesomeWriterClub.

Posted in John's blog, Writing Tips | Tagged , , , , , , , | Leave a comment

Guest post: world-building tips from author K.M. Cooper

Today I welcome another guest to share more tips on world-building, following Craig Munro’s great post from last week.

mewriterselfieK. M. Cooper is a creative director and self-professed Jacqueline-of-all-trades who specializes in fiction writing and world building. Her first book, Hub City Survival, is a zombie horror novella based in her hometown of Moncton, NB. She currently resides there with her husband–actor Brad Butland–daughter Amelia, and two very distracting cats.

In my many years of writing fiction, I have found fantasy world-building to be my favorite non-writing-but-still-writing-related activity. There’s nothing like the feeling of creating whatever your imagination fancies and throwing your characters in to interact organically with your chosen environment, and being able to lose yourself within the world you have created.

I’d like to discuss a few tips and tricks to help you along during your journey to build a fantasy world that not only lives and breathes, but walks and talks, too. Crafting a world from the ground up may seem daunting, but it can be fun and intuitive, and an ideal way to help keep you interested in your work if you need a break from the actual writing.

Find your starting point:

My world-building process always starts with a single detail of sorts. Everyone’s process is different, but I love going with one tiny thing and building from there. Often it’s an image online or in a magazine, or a location I find beautiful. Sometimes it’s as simple as seeing a flower and imagining a world where that flower is as big as a tree. Sometimes I’ll print out an image that inspires me, save it on my phone, or take a picture, all to remind me of the kind of feel I want my world to have.

After I have my initial details, I use a number of processes to expand from there. Here are a few techniques that I put into practice. I hope they’re useful to you, as well!

Start with the general:

What kind of place do you want? What kind of “feeling” do you want it to have? Do you have an overall theme in mind? Is your world based on a place in real life? All of these questions can help you get a big picture of your world, from which point you can build on the finer details. Get to know the general image, get comfortable with it, and use it as a foundation for your future ideas. 

The devil is in the details:

I’m not saying that you should insert the population of your town or its main exports into the story during the opening paragraph—in fact, that inclusion of detail tends to bore readers and have them skipping over your hard work. Instead, plan the details, and allude to them within the story. Instead of saying that the town’s main exports are baked goods, allude to the scent of bread wafting through the air as the protagonist goes along, or the abundance of bakeries on street corners. Know your stuff so you can drop hints inside the story. In fact, you could write a Wikipedia-style entry for your main town. In summary: know your details, create a reference point, and come back to it so you can allude to those details and make your world feel more alive.

Make a list of rules:

This comes twofold. Firstly, your world should have a set of rules to abide by. By this, I mean that you must ask yourself what is or isn’t possible in your world. What kind of magic is there? What’s off limits in the realms of possibility? It’s good to have a general idea of what can or cannot exist, using blanket terms. Specifics will come later, but having a general set of rules like these will give you another reference point for you to go back to when you aren’t sure if your writing is fitting with the overall image of your world.

Secondly, give your town or city some policies, laws, and bylaws. Throw in a couple of weird ones, just for kicks, and don’t let anyone know about them. All of this will contribute to you knowing your world better, and being able to write in it through your own intimate knowledge. Don’t spend too much time on this, as it can seriously detract from the actual writing, but there is something to be said for knowing your town or village’s way of life.

Ask yourself questions based on ordinary life:

What will take your world from being a cardboard cutout of other worlds and transform it into something living and breathing is the day-to-day, ordinary stuff. A good way to get a feel for the ordinary is to observe it in your own life, and translate it to your world. You could go for a walk outside and envision yourself in the world you’re building. Notice a squirrel run across the street. What kinds of animals or insects make your world their home? Feel the sun on your back. What is the climate like in your world? Notice the cars driving by. Is there a trade route, and do people ride horses and carts along it? Is there a different sort of vehicle that fits into your world? 

All of these questions can help translate your current real-world situation into your fantasy setting. While it doesn’t hurt to separate your work from others’, originality for the sake of originality won’t feel genuine to your readers. Following along with the general idea, as outlined earlier in this article, will help you stick to your theme.

Log your details:

As I mentioned previously, writing a Wikipedia-style entry for your world and its details is immensely helpful for fleshing out your universe. I also recommend taking it a step further and writing them out in a book.

Make sure the writing takes the center stage:

World-building can be engaging, and is a creative exercise in envisioning your world—but don’t let it get in the way of the actual writing of your story. At the end of the day, your story deserves and requires your attention the most, though world-building can be a handy side-focus if you encounter some writer’s block. 

Instead of limiting your focus to world-building, you are welcome to let the details come as you write, as well. As all manuscripts require multiple edits and re-writes, you can also write the details in later if you wish. An important footnote to this is that any world-related additions to your story should feel organic and seamless, not forced. Follow your intuition, and give a section of your work to a friend or editor if you’re not sure about the authenticity of your additions.

You’re welcome, of course, to accept or reject any of this advice. My style may not necessarily match with others’, so cherry-picking the suggestions that work best for you is recommended. I hope some of these suggestions are useful to you while you craft your own living and breathing world.

Let me know which tip you plan on implementing in your process! 

mushroomandanchovyM. Cooper’s current novel, Mushroom and Anchovy, is a steampunk adventure with fantasy elements. It is currently being funded in a campaign through Inkshares. At 250 preorders, the book will receive publication.

Mushroom and Anchovy follows the journeys of Patricia “Anchovy” Finnigan and Vladimir “Mushroom” Kalkov, professional adventurers. Their adventuring company, the Panzerotti Group, organizes hunts and adventures to locate fabled or lost items. Mushroom and Anchovy work together for the first time to locate jewels, but find a lot more. When a fellow agent is murdered, they have to learn to work together, and fast. Especially since anything can happen in a cursed cave…

You can preorder Mushroom and Anchovy at this link:

Connect with K.M. Cooper!



Posted in Guest post, World Builders, Writing Tips | Tagged , , , , | 2 Comments

A Special Lesson on World-building: with guest author of Bones of the Past, Craig Munro

Today I’m thrilled to welcome a special guest to the blog — Craig Munro, author of the newly released The Bones of the Past, a dark fantasy epic in the flavor of Steven Erikson. Craig has been my guest before in the World-builders series (here’s a link to that article for the curious — a more in-depth expose on the nuances of his world, DnD style).

Craig has put together a lesson for fantasy writers, based on his world-building methods as he developed them through writing his book, so without further ado, I’ll let him take it away from here.

notebooksI am a complete fanatic of fantasy books and have been since my parents handed a copy of the Hobbit to their nine-year-old son who, until that moment, absolutely hated to read. I am also very much into gaming in all its forms, and a recovering MMO addict. I have worked in a variety of fields from government, to language instruction, to tech blogging, all while somehow earning a degree in molecular biology. I have also been fortunate enough to travel extensively. I have lived in nine countries in Europe, North America, Asia, and the Middle East, and have traveled to many more besides. It is my hope that my experience with different cultures and places in the real world has helped to enhance my imaginary one. I am forever indebted to my lovely wife Margo, my amazing sister Kirsty, and my friend Chris McArthur who have been my alpha readers and general sources of feedback and awesomeness.

Pantsing a world

I am an unapologetic pantser when it comes to writing. I do have ideas for later parts of my story of course, and I’ve even written some of them down in a semi-organized manner, but that’s not how I write the majority of my stories and it wasn’t how I created the world for my novel. For the most part, events or scenes occur to me and I jot them down in a frenzy before I can forget them. Often, I’m not even sure who is performing the actions I’m describing and I fill in names with placeholders. I have a whole stockpile of these story fragments sitting and waiting to be used. When I’m unsure of how to proceed with a specific section, I pull out my stack of notebooks or my story fragment scrivener file and I invariably find exactly what I’m looking for, already written and ready to go.

When I’m creating (as opposed to cleaning up stuff I’ve already written or assembling bits into a greater whole), I generally sit somewhere with a notebook and pen and just let anything at all come out. Some of it ends up being good, other stuff less so. But it never ever fails – within a couple minutes ideas start flowing out onto the paper. At times those ideas are influenced by where I am, who I’m with, or the music I’m listening to. Other times there’s no correlation whatsoever (or if there is one, it’s beyond my ability to recognize).

I truly believe that writer’s block doesn’t really exist. Creatives of all types have a tendency to judge themselves too harshly and block themselves. By taking away the computer and making my creative efforts much more clearly drafts (anything I write this way has to be transcribed at the very least, after all), it helps me take one step farther back and cut myself a little more slack – I haven’t felt blocked this way a single time since I started, and my world just continues to develop and expand.

My World

For The Books of Dust and Bone — of which The Bones of the Past is the first installment — I spent upwards of four years writing about events and places in my own (totally undefined) fantasy setting before I decided to start working on an actual novel. I had ideas for world shattering events, for a massive independent city peopled by undead, and a dizzying variety of deities. I wrote out these stories as they came to me, not even realizing they were all parts of one epic story. It wasn’t until I wrote about the fall of Sacral (roughly a thousand years before the events of The Bones of the Past) that I realized how nicely all of these pieces fit together if I stretched out the time frame sufficiently (OK maybe not quite all of them).

I truly believe that writer’s block doesn’t really exist. Creatives of all types have a tendency to judge themselves too harshly and block themselves.

From there, I needed to extrapolate on the relative locations and culture of each country, with each nation growing organically out of the various characters I’d already written about. Characters and armies, wars and cataclysms that I had imagined (sometimes very roughly) were all I needed to work backwards. Battles, mages, and warriors gave me the countries and peoples — their names, clothing, armaments and magical abilities all helped flesh out their cultures, while the conflicts and alliances gave me the first indications of where these places could be located relative to each other.

At times details become clear immediately. At other times, I have to let things take shape on their own. The Books of Dust and Bone took root early in my writing with the title of a song that came on shuffle — The Forever People by My Dying Bride. Something about that title sparked my imagination and I ended up writing about a city of undead besieged by the living — Sacral (which takes its name from a bone —  my time in med school wasn’t entirely wasted!) and its fall. Other aspects of the city took shape years later — the final form of the city and its architecture came to me while I was sitting outside a temple in Cambodia (Angkor Thom to be exact). Now the city I envisaged isn’t a copy of these ruins by any means, but it was the idea of the carvings everywhere, the religious iconography, and the massive statues that just fit. Similarly, the grand temple took shape while I was sitting with my notebook outside a very impressive temple in South Korea (Bulguksa Temple).

The Characters

The characters are really the key to everything for me. While a large part of the world did spring up around the idea of Sacral, the story grew out of the people I was describing, out of their wants and desires. Some of the characters in my story are inspired by people I’ve met in my travels, others were inspired by some of the locations, real world local legends or even characters from role-playing games I played in my high school and university days (Skeg’s first incarnation was as an NPC in a Shadowrun campaign I was running). Again, each one takes shape in their own time.

The Map


Books of Dust and Bone map, drawn by John Robin

The basic shape of the primary landmass came together on its own, without me needing to do much more than flesh it out and make sure the relevant countries all had borders in common. Sacral had been a neutral ground (and a lone source of water) at the heart of a wasteland and offered the only neutral ground between two larger neighbours. This became the heart of the first scribble of a map.

From there, I added in access to the seas, if they were a seafaring people, and generally had a little fun with experimenting a little based on how events were to play out. I made a couple of (very) rough drawings (I have absolutely no talent for that sort of thing). Then I had a succession of progressively more artistically talented friends redraw and refine the map culminating in the version attached which was drawn by none other than the amazing John Robin who is hosting me today! Each version not only improved in terms of quality, but also forced me to further define the world as a place.

The Story

It may seem counter intuitive to write the story before investing in the world building, but I feel that the reversal helped me put the story first instead of trying to shoehorn it into a setting that I had already detailed down to the tiniest detail. I now have a rich, detailed world where I can discuss history, theology and cultural preferences for many of the countries presented, all without having to deal with situations where even a minor change might have created a cascade effect where it became necessary to rejig half a continent, or worse, create inconsistencies in my setting (something that irks me in any speculative fiction).  The story grew organically from the wants and desires of the characters I was describing and even manages to surprise me quite frequently when I realize where it’s going.

About Craig’s novel, The Bones of the Past, an exciting new fantasy epic:

The Bones of the Past Cover ImageThe Night Guard walk the streets of the old kingdom of Bialta seeking out threats that are beyond the abilities of the common soldier. Nial is one such threat a girl changed into something other and on the hunt for human souls. Salt, a sailor recently rescued by the Night Guard, has been inducted into their ranks. He s a quick study, but as new threats multiply all around them, will he have what it takes to survive?

Bialta is not alone in its woes. Sacral, a city that vanished in the distant past, has reappeared where it once stood at the heart of the Wastes. Like many of Sacral s people, Maura is content living a quiet life, ignoring the outside world. But she finds herself desperately fighting to save her home as war comes to the city returned.

Meanwhile, across the Great Desert, creatures are stirring. Carver, the last living master of the magic known as fleshcarving, has won the support of the tyrant of Tolrahk Esal. Together they will unleash his twisted creations to sweep across the land and forever disrupt the balance of power.

In this epic tale, there is no good and evil. Armies march, demons feed, and deities unleash their powers on a world that will never be the same.

You can get Craig’s book in your local Chapters or Barnes & Noble (request it if it’s not already there), or you can buy it right now on

Connect with Craig:



Posted in Fantasy, Guest post, World Builders | Tagged , , , , | 1 Comment